Introduction to Singleton Pattern: The Singleton pattern is a commonly used design pattern in programming. Its main idea is to ensure that only one instance of a class is created throughout the execution of a program, providing global access to that instance. This pattern is beneficial when you want to restrict the instantiation of a…
Introduction to Prototype Pattern: The Prototype Pattern is a widely used design pattern in programming that allows objects to be created by cloning existing objects, rather than creating them from scratch. This pattern promotes code reusability and helps in creating new instances efficiently. The idea behind the Prototype Pattern is to create a prototype object…
The idea behind creational design patterns is to separate the process of creating objects from the classes that use them. This separation allows for more flexibility in object creation and decouples the client code from the specific classes it interacts with. It also promotes the principle of “programming to an interface, not an implementation,” which…
Design patterns are crucial to software development, allowing programmers to solve common problems efficiently and effectively. One of the most influential books on design patterns is the “Gang of Four” book, written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. The Gang of Four (GoF) book, published in 1994, introduced 23 design patterns…
Introduction: The final goal of the abstract factory pattern is to provide an interface for creating families of related or dependent objects without specifying their concrete classes. This pattern allows the creation of objects to be independent of the main system, promoting loose coupling and enhancing the flexibility to change the system’s behavior by switching between…